#pragma once
#include "Object.h"
#include "FireShader.h"
#include "Globals.h"

class Fire : public cObject
{
private:
	int m_uiTexCount;
	GLfloat m_fDeltaTime;
	//Lighting shader here
	FireShader m_Shader;
public:
	Fire();
	void Init(char *szFileNFG, char *Fire, char *Mask, char *Disp);
	void Update(ESContext *esContext, GLfloat deltaTime);
	void Draw(ESContext *esContext);
	~Fire();
};